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Spend rerolls by role, not rarityAnime Vanguards

Anime Vanguards trait reroll guide

A rare trait can still be wrong for the unit carrying it. Anime Vanguards currently lists 11 trait families: four pity traits, two combat-stat traits, two utility traits, and three common tiered traits. The practical goal is to solve the unit’s job without burning the entire reroll balance on every roster slot.

Reviewed 2026-08-31Focused game guide
Quick answer

What should you do first?

Put Fortune on a farm unit, use Solar or Marksman when a support’s range is the real limit, keep Blitz as a practical damage stopping point, and reserve the longest Monarch or Ethereal chase for one finished carry. Check the pity counter on the exact unit before switching targets because current references treat pity as unit-specific.

Decision table

All Anime Vanguards trait families

Reported chance and pity values are a planning aid. Read the live card before replacing a good roll because current third-party pages can lag behind a balance patch.

TraitReported chanceListed pityBest useSafe decision
Monarch0.1%1,500One premium low-placement carryChase only on a finished long-term unit
Ethereal0.175%858General premium damageA flexible endgame target for the main carry
Deadeye0.375%400Units that actually use critical statsKeep when crit is part of the kit or build
Solar0.5%300Range-sensitive support or utilityPrefer when reach improves the whole team
Blitz1.85%No listed pitySecondary damage and attack speedA strong practical stop before a mythic chase
Fortune2.5%No listed pityFarm and economy unitsKeep on the unit whose job is generating value
Marksman6.5%No listed pitySupport coverage or range checksKeep if range fixes placement or lane coverage
Scholar10%No listed pityTemporary leveling projectUse while leveling, then reassess for combat
Vigor I–III26% familyNo listed pityCommon damage placeholderKeep a higher tier until reroll stock recovers
Swift I–III26% familyNo listed pityCommon speed placeholderOften more useful than rarity suggests on a slow unit
Range I–III26% familyNo listed pityCommon reach placeholderKeep only when reach solves a real coverage problem
Decision table

Reroll order for a developing account

Finish one job at a time. This order prevents a new event code from being spread across six unfinished trait hunts.

TargetWhy firstStop when
Farm unitEconomy improves every later runFortune lands or the current farm card says another effect is better
Main carryOne strong build moves the account farther than several weak upgradesA role-fitting premium trait lands
Second damage unitAdds coverage without consuming the main carry’s full budgetBlitz, Deadeye, or another kit-fitting roll is usable
Support and controlRange can improve team uptime more than raw damageSolar, Marksman, or a sufficient Range tier solves placement
Leveling projectScholar helps only while experience is the bottleneckThe unit reaches its goal and is ready for a combat roll

How to reroll traits in Anime Vanguards

Visit the Mandra Traits NPC in the Upgrades area, select the exact unit, and spend one Trait Reroll for each attempt. Read the current trait and the unit’s pity display before confirming another roll.

Do not switch units casually during a long pity chase. Current references describe pity as attached to the unit being rerolled, so the visible in-game counter is the final authority.

When Monarch is not the best answer

Monarch is rare and powerful, but its one-placement rule is a real roster constraint. A unit that wins through several placements, a support that only needs wider coverage, or an unfinished temporary carry can get more practical value from another trait.

Current third-party pages also disagree on some displayed Monarch numbers after updates. Treat the live trait card as authoritative and base the decision on placement, team role, and the current unit kit rather than an old percentage screenshot.

Use a stopping rule before spending codes

Decide the acceptable outcome before the first roll. Blitz on a secondary attacker, Solar or Marksman on a support, Fortune on a farm unit, and a high-tier common placeholder on a developing unit can all be sensible stops.

A stopping rule protects the next important unit. The current codes page may add hundreds of rerolls, but a rare-trait chase can still consume them without improving the rest of the roster.

Match the trait to the unit’s actual job

Damage, SPA, critical stats, range, economy, and experience are different jobs. Compare a unit’s placement limit, attack pattern, passive conditions, and role in the six-slot team before using a global trait ranking.

For example, Holy Deceiver (Dark) gains value from a Dragon Sphere shell. A trait decision for that unit should be tested with the intended allies and Memoria, not copied from an unrelated solo-carry screenshot.

Where to get more Trait Rerolls

Current documented routes include regular, daily, and weekly Challenges, plus event shops, passes, achievements, and active codes when available. Check the live reward panel because event routes rotate and old videos can point to a shop that has already closed.

Claim the current code batch before a planned session, but do not change a good trait simply because the balance increased. Free rerolls are still scarce if the next carry needs them more.

How this was built

Methodology and limits

The guide uses the current 11-trait catalog and documented reroll routes, then converts them into role-based stopping rules. Published chances and pity values are reference points rather than promises for one session; the live trait card and unit-specific pity display take priority when an update changes a stat or mechanic.

Sources checked for this update

These sources were reviewed on 2026-08-31. Rankings and recommendations are our synthesis, not official grades from the developer.

Quick answers

Anime Vanguards guide FAQ

How many traits are in Anime Vanguards?

The current catalog lists 11 trait families: Monarch, Ethereal, Deadeye, Solar, Blitz, Marksman, Fortune, Scholar, Vigor, Swift, and Range.

Which Anime Vanguards traits have pity?

Current references list pity for Monarch, Ethereal, Deadeye, and Solar. Check the counter on the exact unit before rolling because the live game is authoritative.

Should I reroll Blitz in Anime Vanguards?

Not automatically. Blitz is a practical stopping point on a secondary damage unit, especially when the alternative is consuming the budget needed for your main carry.

What trait should a farm unit use?

Fortune is the current economy-focused trait and the first roll to evaluate on a farm unit. Confirm the live card because farm and non-farm behavior can differ.