How to use this ZZZ team builder
Search or filter the roster, then add up to three Agents. The left panel updates immediately with the specialties you covered, shared tags that may matter to team rules, and candidates that can fill an obvious structural gap.
Start with the Agent you want on field most often. Add a Stun, Support, Defense, or compatible Anomaly partner only when that role helps the kit and combat mode you are planning for.
- Use Specialty filters when you already know the role your team is missing.
- Use Attribute and Faction matches as leads, not automatic proof that a passive is active.
- Copy the share link when you want to keep or compare a three-Agent draft.
What the synergy signals actually mean
A shared Attribute or Faction signal only reports a tag the selected Agents have in common. Many Additional Abilities use one of those conditions, but newer kits can use Specialty, attack type, or a character-specific rule instead.
Role coverage is descriptive too. A team without a Stun Agent is not automatically bad, and a team with Attack, Stun, and Support is not automatically optimal. Use the signal to spot what you should verify in each Agent kit.
When the Disorder signal is useful
The builder marks a possible Disorder route when at least two selected Anomaly Agents use different Attributes. That tells you the roster has the basic ingredients to alternate Anomalies; it does not guarantee fast buildup, clean rotations, or better damage than a mono-Attribute team.
Check application speed, field time, anomaly duration, and the third slot before committing upgrade materials. Agents with adaptive or special Attributes need extra kit-specific review.
Roster scope and limitations
The searchable roster is a Version 3.1 snapshot reviewed on August 28, 2026. It contains 58 playable Agents. Claret and Roxy appear in official Version 3.2 preview material, so they are deliberately excluded from the selectable roster until that version is live.
This planner does not simulate W-Engines, Drive Discs, Mindscapes, enemy weaknesses, rotations, or mode-specific scoring. Those variables can overturn a simple roster-level recommendation, so the output deliberately avoids a fake best-team rating.