Anime Expeditions promotional art showing a team of anime-inspired fighters
Image: Anime Expeditions on Roblox
Update 1 meta boardAnime Expeditions

Anime Expeditions tier list for Update 1

A strong Anime Expeditions roster is not six damage dealers. The current priority is one reliable carry, enough economy to finish upgrades, and support or control that keeps the carry attacking.

Reviewed 2026-08-19Independent editorial ranking
Quick answer

What should you do first?

Vegeta, Gohan, Judar, Puppet (Telekinetic), String Demon (Awakened), True Saint (Holy), and 8th Sword (Berserk) are the safest top build priorities in our Update 1 board. Your best six-slot team still needs economy and support, so do not fill every slot from S tier.

Full ranking

Anime Expeditions tiers at a glance

S

Build-around picks

Units that can anchor a roster or supply unusually valuable control.

VegetaMain carry

The cleanest Update 1 carry target when you need one unit to absorb resources and finish waves.

Best for
Players ready to concentrate upgrades and trait investment on one damage slot.
Watch for
Needs the rest of the team to cover economy and utility.
GohanScaling damage

High ceiling and strong late-upgrade value make him a dependable long-map investment.

Best for
Modes where the team has time to reach expensive upgrades.
JudarFast-start carry

Useful from the first placement and less dependent on a perfect opening economy.

Best for
Story progress and teams that need damage online early.
Puppet (Telekinetic)Control and damage

Combines useful lane control with enough output to justify a premium roster slot.

Best for
Teams that keep leaking while a slower carry ramps up.
String Demon (Awakened)Crowd control

A strong control pick when enemy movement matters more than another raw damage slot.

Best for
Long lanes, grouped enemies, and carry-focused teams.
True Saint (Holy)Boss and elite damage

A premium target for accounts that already have wave clear but struggle on durable enemies.

Best for
Bosses, raids, and high-health targets.
8th Sword (Berserk)Physical carry

Rewards early placement and enough time to build its takedown-based damage.

Best for
Longer modes where scaling can finish before the hardest waves.
A

Excellent with the right team

Powerful units whose value depends more on synergy, placement, or mode.

GokuDamage partner

Strong Update 1 damage that becomes easier to justify when paired with the right support core.

Best for
Dragon Ball-focused rosters and players with spare investment.
TrunksSub-DPS

A useful secondary attacker, but usually not the first unit to receive premium rerolls.

Best for
Filling a damage gap after the main carry is established.
CellHybrid utility

Flexible enough to improve several teams without demanding the entire build revolve around him.

Best for
Accounts that value a balanced slot over a single-purpose specialist.
Elf Mage (Unleashed)Area damage

Reliable area coverage keeps her useful when lanes become crowded.

Best for
Story and wave-heavy stages.
Cursed Student (True Love)Copy-based damage

An exceptional ceiling when placement lets the copy effect borrow from a premium attacker.

Best for
Developed accounts with a strong unit worth copying.
Watch for
Much less impressive beside a weak or poorly positioned target.
Flame Emperor (Reincarnate)Damage over time

Burn pressure works well when enemies live long enough for the effect to matter.

Best for
Long waves and durable groups.
Salmon Sorcerer (Grade 1)Support

Does not need to top the damage chart to improve a properly built team.

Best for
Carry teams that already have enough direct damage.
GowtherUtility support

Worth keeping when its utility solves a lane problem that damage alone does not fix.

Best for
Mixed teams needing another control or support layer.
Toy MakerSpecialist utility

A high-value specialist whose placement matters more than its letter grade.

Best for
Players who understand the stage and can plan around its utility window.
B

Useful roster pieces

Good progression units and specialists that are easier to replace later.

Ice QueenControl

Useful when slowing or controlling a lane is the immediate problem.

Best for
Progression teams missing a stronger control unit.
GreedFlexible damage

A workable mid-roster attacker without the priority of an Update 1 carry.

Best for
Filling damage while saving resources for a stronger target.
Hollow (Blaze)Area pressure

Can stabilize clustered waves but competes with stronger evolved area units.

Best for
Accounts that already own the evolution.
Ramen GuyEconomy

Mode-dependent rather than weak; economy can be more valuable than damage in long runs.

Best for
Infinite and Expedition setups with enough time to recover the placement cost.
ScissorSub-DPS

A serviceable secondary option that should not consume rare rerolls first.

Best for
Midgame rosters with an open damage slot.
The HeroGeneral damage

Straightforward output makes progression comfortable even if the late-game ceiling is lower.

Best for
Newer accounts that need a dependable unit now.
Water PrincessUtility damage

Useful with the right lane and support setup, but not a universal first investment.

Best for
Teams that can exploit her specific utility.
Lady Giant (Envy)Conditional damage

Can perform well when its conditions line up, but consistency keeps it below the safest builds.

Best for
Players willing to build around its requirements.
C

Temporary progression

Usable while the roster is developing, but not a sensible premium-resource target.

Bounty HunterEarly damage

Helps fill an empty roster before stronger banner or evolved units arrive.

Best for
Early Story progress.
Corps CaptainEarly utility

A bridge unit rather than a long-term build target.

Best for
New accounts with limited alternatives.
Ice MageStarter control

Basic control can still prevent leaks, but stronger options replace it quickly.

Best for
Early teams with no other slow or control.
D

Replace first

Starter units that should not receive scarce trait or equipment resources.

CarrotStarter damage

Use until the banner produces a clear upgrade, then move resources elsewhere.

Best for
Opening progression only.
Kid AssassinStarter damage

Low investment is fine; premium rerolls are not.

Best for
Filling an early empty slot.
Thunder ShinobiStarter attacker

Functional at the beginning but outscaled by developed units.

Best for
First Story maps.
Reishi ArcherStarter range

Range can be convenient early, but the overall ceiling is too low for long-term investment.

Best for
Temporary lane coverage.
Decision table

A practical six-slot team blueprint

Use roles before names. Replace a slot only when the new unit still covers the job the team needs.

SlotWhat to prioritizeReplacement rule
1Main carryVegeta, Gohan, Judar, or another unit you can fully upgrade
2Sub-DPS or boss damageCover the target type your carry handles poorly
3ControlSlow, stun, or group enemies long enough for the carry to work
4Support or bufferKeep only buffs that materially improve the built carry
5EconomyUse one farm slot in short modes and consider two in long modes
6Mode flexAdd a second farm, leak catcher, raid specialist, or extra control

How the Update 1 rankings were decided

The board weighs how soon a unit contributes, how much investment it needs, whether its role is replaceable, and whether it remains useful outside one ideal stage. Raw damage matters, but a support that lets one carry finish upgrades can be worth more than a second half-built attacker.

Public rankings and current team discussions do not agree on every placement. Close calls stay in the same tier, and the reason beside each unit is more important than its exact order inside that tier.

Which Anime Expeditions unit should you build first?

Build the best carry you already own, not the rarest name you might pull later. Vegeta is the straightforward Update 1 target, while Judar is easier to use when early damage is the problem and Gohan benefits more from longer maps.

Stop spreading upgrades once one carry can clear the current Story wall. The next useful investment is usually economy, control, or a boss specialist rather than another general attacker.

What Update 1 changed

The Dragon Ball-inspired batch added new carry choices and more pair-building decisions. That moved the conversation away from a single release-era roster and made team slots more competitive.

A new S-tier unit does not automatically retire every older support. Units that control lanes, generate Yen, or amplify a carry can survive several damage-focused updates.

Traits and equipment can move a unit one tier

A good trait and the correct exclusive equipment can turn an A-tier unit into the best option on your account. The reverse is also true: an S-tier carry with poor SPA, range, or missing gear may feel weaker than a finished unit below it.

Spend Trait Crystals and equipment rerolls on the one or two units you will actually field. The current code page and equipment guide are linked beside the ranking for that reason.

When to ignore the tier list

Ignore the global order when a stage demands a specific damage type, a boss mechanic, extra range, or immediate first-wave coverage. A lower tier unit that solves the stage is better than an S-tier carry that cannot reach or upgrade in time.

How this was built

Methodology and limits

Placements combine the August 11 Update 1 ranking, current player team discussions, role coverage, upgrade cost, and usefulness across Story, Expeditions, Tower, and short-wave modes. It is an editorial build-priority list, not official win-rate data.

Sources checked for this update

These sources were reviewed on 2026-08-19. Rankings and recommendations are our synthesis, not official grades from the developer.

Quick answers

Anime Expeditions tier list FAQ

What is the best Anime Expeditions unit in Update 1?

Vegeta is the safest general carry recommendation, but Judar can be better for early placement and Gohan can be better on long maps. Team economy and gear still decide the result.

Should every team use six S-tier units?

No. A practical team needs a carry, control or support, and enough economy to reach upgrades. Six expensive damage units usually compete for the same money.

Is Ramen Guy bad because it is in B tier?

No. It is mode-dependent. Economy can be extremely valuable in Infinite or Expeditions and nearly useless when a short stage ends before the investment pays back.

How often should the Anime Expeditions tier list change?

Review it after a major unit batch, balance patch, evolution, or mode change. A new code alone does not change combat rankings.