Anime Origins tiers at a glance
Build-around units
The release units with the strongest combination of damage, control, or flexibility.
Large area damage, extra pressure outside normal range, and useful stun resistance make Madaro the safest general carry target.
- Best for
- Long waves, clustered enemies, and accounts ready to fund one premium DPS.
Stored active abilities create an unusually flexible ceiling when the team gives him strong skills to copy.
- Best for
- Developed rosters with premium active abilities and careful placement.
- Watch for
- Loses value when the nearby roster offers weak abilities to copy.
Crit scaling, bleed interaction, summons, and a boss stun give Valcrad several ways to stay valuable as difficulty rises.
- Best for
- Bosses and long modes where Restriction levels have time to build.
Elite core pieces
Top-end damage and support picks that can anchor a specific role.
Food buffs can improve damage, cooldown, and range, while the extra enemy income helps expensive carries reach upgrades.
- Best for
- Carry teams that need one slot to solve both support and economy.
Strong Mythic damage and a meaningful nuke make Starku a dependable answer to durable waves.
- Best for
- Stages where timed burst prevents a boss or elite leak.
Oppressing and self-buffs keep output steady instead of concentrating all value in one cooldown.
- Best for
- General progression and teams that need reliable damage every wave.
Slow, attack nullification, and Time Stop protect a main carry better than another half-built damage unit.
- Best for
- Dangerous lanes, bosses, and teams already carrying enough raw damage.
Reliable Ground coverage earns a high slot even without the broad utility of the top three.
- Best for
- Teams that need a stable Ground attacker rather than another specialist.
Strong with the right role
Units worth building when their target type or passive matches the stage.
Nine Tails Cloak improves damage, cooldown, and range, with an extra AoE hit every third attack.
- Best for
- Long fights that allow the transformation to repay its setup.
Reliable boss pressure and Neutral typing are useful, but the inability to receive buffs limits team scaling.
- Best for
- Mixed-type bosses and rosters without a buff-dependent plan.
- Watch for
- Do not reserve a buffer slot for a unit that cannot receive the benefit.
Good Hill output and multiple placements cover flying lanes, with extra value when the roster also supports his synergy.
- Best for
- Story maps where Hill coverage is the current blocker.
Full-area attacks and execute-style scaling make Aneko effective against grouped, weakened enemies.
- Best for
- Crowded flying waves and cleanup behind a main carry.
Useful team support keeps her relevant even when she is not the damage leader.
- Best for
- Balanced teams missing a dedicated utility slot.
Solid output works across progression, but the kit has fewer match-changing tools than the tiers above.
- Best for
- Players needing dependable damage while saving for a premium evolution.
Dependable specialists
Useful units with a narrower job or a ceiling that is easier to replace.
Damage rises as enemies travel, making map length part of the unit value.
- Best for
- Long paths where enemies remain alive far enough for the passive to matter.
Personal damage and Melio synergy are useful, but the slot offers less independent utility.
- Best for
- Accounts already committed to the matching synergy.
Extra pressure against weakened enemies makes Konpatchi a useful cleanup attacker.
- Best for
- Teams that bring enemies low but fail to finish before the exit.
Poison and explosive Blood Cut effects give reliable group pressure without top-tier single-target output.
- Best for
- Dense waves that remain in range for damage-over-time effects.
Fighting Spirit can build damage and crit chance into a strong boss result, but it needs time.
- Best for
- Boss-focused stages with enough setup waves.
Income scaling can outperform another attacker in long modes even though her combat grade is lower.
- Best for
- Infinite mode and expensive teams that can wait for the economy to repay itself.
Progression and replacement slots
Usable early or in one specialist job, but not first in line for rare resources.
Petrify, burn, slow, and buffs sound broad, but cycling makes the needed effect unreliable.
- Best for
- Early rosters that benefit from any control effect.
Fills a support gap until a more influential utility unit arrives.
- Best for
- New accounts with no dedicated support option.
A delayed leader damage buff can help, but strict setup keeps it from being a universal slot.
- Best for
- Teams already able to protect the opening while the buff builds.
A practical early Hill unit that should be replaced when a stronger evolved option reaches similar investment.
- Best for
- Early flying enemies and players without Vegita or Aneko.
Refund value is useful in an economy slot, but low combat output makes placement highly mode-dependent.
- Best for
- Long runs where nearby upgrade refunds repay the roster slot.
Can cover early Ground waves but offers little reason for premium trait or stat investment.
- Best for
- Opening Story progression before a stronger Ground pull.
Anime Origins six-slot team blueprint
Choose one unit for each job before filling the final flex slot. A name can change; the role cannot disappear.
| Slot | Primary job | Good starting choices |
|---|---|---|
| 1 | Main carry | Madaro, Cursed Lover, Valcrad, or the best evolved DPS owned |
| 2 | Hill coverage | Vegita, Aneko, or Itsoda until a stronger option arrives |
| 3 | Control | Goju or another reliable slow, stun, or stop effect |
| 4 | Support | Bon, Shinaru, or a buffer that improves the actual carry |
| 5 | Economy | Bluma for long runs; Leorio when refund placement is practical |
| 6 | Mode flex | Boss finisher, second farm, early-wave defender, or extra control |
How the Anime Origins rankings work
The board rewards units that solve more than one hard problem: reliable damage, target coverage, control, economy, or a strong active ability. Rarity is relevant, but it does not tell you whether a unit reaches flying enemies or helps the team afford upgrades.
Five tiers keep close units together. The reason beside a placement is more useful than arguing whether one specialist sits a few positions higher inside the same group.
Which Anime Origins unit should you build first?
Build the best carry already on the account. Madaro is the safest general choice, Cursed Lover has the highest flexibility beside strong active abilities, and Valcrad is attractive when bosses and long scaling are the problem.
Stop spreading Trait Rerolls and Stat Prisms across the roster. Finish one carry enough to clear the current Story wall, then solve Hill coverage, control, or economy.
Best farm and support units
Bon is the premium all-round support because team buffs and extra income reinforce the same carry plan. Goju is the control choice when dangerous enemies need to be slowed or stopped rather than damaged slightly faster.
Bluma is the cleaner long-mode farmer, while Leorio depends more on placement and upgrade timing. Short stages may end before either economy slot repays its cost.
Why Hill coverage changes a team
A powerful Ground roster can still lose to flying enemies. Vegita and Aneko are stronger long-term Hill choices, while Itsoda is a workable Legendary bridge for early progression.
Do not compare Hill and Ground units only by displayed damage. A lower number that can target the enemy is worth more than a premium carry that cannot attack it.
When the tier list needs another review
A new unit batch, evolution, trait rebalance, target-type change, or endgame mode can move placements. A new code does not change the board unless its resources materially alter which units players can build.
The release meta is still young. Treat S and A as build priorities, not permanent promises that every future update will preserve.
Methodology and limits
The five-tier board condenses current public release rankings, unit-kit descriptions, and role coverage into build priority. Exact damage values and placements can move after balance changes, so role fit and the explanation beside each unit matter more than order inside one tier.
Sources checked for this update
These sources were reviewed on 2026-08-19. Rankings and recommendations are our synthesis, not official grades from the developer.
- Anime Origins on Robloxofficial · 2026-08-19
- Anime Origins release tier listcross-check · 2026-08-19
- Anime Origins role and targeting guidecross-check · 2026-08-19
Anime Origins tier list FAQ
What is the best unit in Anime Origins?
Madaro (Edo Tensei) is the safest general recommendation. Cursed Lover can be better beside strong active abilities, and Valcrad is excellent for boss control and long scaling.
What is the best farm unit in Anime Origins?
Bluma (Data Analyst) is the cleaner long-mode farm choice because her income scaling improves as the run continues. Leorio is more dependent on placement and upgrade timing.
What is the best Legendary unit in Anime Origins?
Itsoda is a practical Legendary Hill unit and a useful bridge until a stronger evolved Hill option is ready.
Should I use six high-tier damage units?
No. One finished carry, Hill coverage, control, support, and economy usually clear more reliably than six attackers competing for the same money.
